MoCo Chapter 2 Best Weapons Tier List: Speedshot, Techno Fists & Portable Portal S-Tier | New Weapon Meta 2025

MoCo Chapter 2 Best Weapons Tier List: Speedshot, Techno Fists & Portable Portal S-Tier | New Weapon Meta 2025
by Admin

Complete MoCo Chapter 2 weapon tier list: Speedshot, Techno Fists and Portable Portal dominate S-Tier. Discover the best PvE weapons for Dojo Nightmare and Rift with detailed analysis, optimal builds and winning strategies.

MoCo Chapter 2 Weapon Tier List: Dojo Nightmare and Ultimate Rift Meta

MoCo Chapter 2 has completely revolutionized the weapon meta. Speedshot, Techno Fists and Portable Portal now dominate the S-Tier ranking, while weapons like Spinsickle and Toothpick & Shield have established themselves as reliable A-Tier choices. With new buffs, significant nerfs and updated mechanics, some historically strong weapons have fallen from grace while others have emerged as new dominators.

This MoCo weapon tier list is based on the most difficult PvE content: Dojo Nightmare and high-difficulty Rift, providing a complete ranking of the best weapons for the competitive meta of 2025.

🔺 S-Tier: Dominant & Meta-Defining

S-Tier weapons are currently the strongest in the game. They offer high damage, versatility and powerful synergies with gadgets, rings and passives. They are suitable for almost all Chapter 2 content.

Speedshot
  • The most versatile weapon in the game
  • Excellent scaling with rings and gadgets
  • Consistent damage even while moving
  • Top-tier in all content
Techno Fists
  • Historically strong, still dominant
  • Great scaling with passives
  • Fast cooldowns for gadget combos
  • Perfect both solo and in groups
Portable Portal
  • Significantly buffed in Chapter 2
  • Auto-activates 3rd slot gadgets
  • Explosive combo after charge-up
  • Dominant in Dojo and Rift

🟧 A-Tier: Strong & Specialized

Excellent weapons but less universal than S-Tier. They can dominate in specific scenarios or with the right setup.

Toothpick & Shield
  • The only true tank weapon in the game
  • Essential for difficult content
  • Perfect for aggro and survival
  • Limited to tank role
Spinsickle
  • Versatile for farming and tanking
  • Valid alternative to Toothpick
  • Scales perfectly with level
  • Synergy with Snow Globe

🟨 B-Tier: Good but Situational

Solid weapons that require specific builds, careful positioning or medium-high gear to shine. They're not meta, but you can build around them.

Monster Slugger
  • Buffed in Chapter 2
  • Strong in "Catch Me If You Can"
  • Excellent for close combat
  • Suffers in ranged content
Jaded Blades
  • Great melee damage
  • Requires excellent gear and positioning
  • Vulnerable to enemy damage
  • Lacks effective range
CPU Bomb
  • Excellent in Dojos with many enemies
  • Fun to play
  • Less reliable in dynamic Rifts
  • Depends on enemy positioning
Poison Bow
  • Good long-term potential
  • Synergizes well with Unstable Laser
  • Combo with Really Cool Sticker and DoT stacking
  • Requires precise setup but can deal great damage

🟩 C-Tier: Weak or Too Situational

They work in very limited contexts, but generally not recommended for Chapter 2's difficult content.

Wolf Stick
  • Buffed but still underwhelming
  • The wolf distracts enemies
  • Lacks impact in PvE
  • Not competitive in hard content
Staff of Good Vibes
  • Better healing than Medicine Ball
  • Current content doesn't reward healers
  • Good only in support compositions
  • Limited to support role
Singularity
  • Interesting mechanic (cooldown reset)
  • Difficult to use effectively
  • Problematic close combat
  • Poor user-friendly design
Hornbow
  • Interesting crowd control
  • Too weak in high-intensity content
  • Currently rarely used
  • Potential for future improvement

🟥 F-Tier: Unusable

Weapons completely outclassed or affected by serious bugs/issues. No real reason to use them in current Chapter 2 PvE.

Buzz-Kill
  • Very strong in Chapter 1, completely nerfed
  • The "bees" are bugged and don't shoot correctly
  • Currently unusable
  • Awaiting fix from developers
Medicine Ball
  • Outdated melee healing weapon
  • Never used in endgame content
  • Replaced by Staff of Good Vibes
  • Has no place in current meta

Detailed Analysis of Chapter 2 Changes

Main Modifications

WeaponChangeImpactNew Tier
SpeedshotSlight damage nerfMinimal - still dominantS-Tier
Portable PortalSignificant buffHuge - now top-tierS-Tier
Techno FistsNo changeAlways been strongS-Tier
SpinsickleScaling improvementsMedium - now A-TierA-Tier
Toothpick & ShieldNo changeStable - only tankA-Tier
Monster SluggerGeneral buffMedium - more competitiveB-Tier
Jaded BladesNo changeStable in B-TierB-Tier
CPU BombMinor buffsLow - situationalB-Tier
Poison BowNew weaponGood DoT potentialB-Tier
Wolf StickMechanic buffsLow - still underwhelmingC-Tier
Staff of Good VibesNo changeStable but limitedC-Tier
SingularityNew weaponComplex mechanicsC-Tier
HornbowNew weaponInteresting CC but weakC-Tier
Buzz-KillDevastating nerf + bugsCritical - unusableF-Tier
Medicine BallNo changeAlways been weakF-Tier

Optimal Build Advice

S-Tier Setup
  • Speedshot: Combine with speed rings and fast-activation gadgets
  • Techno Fists: Use passives that reduce cooldowns for gadget spam
  • Portable Portal: Place explosive gadgets in 3rd slot for devastating combos
A-Tier Setup
  • Spinsickle: Use Snow Globe and rotating gadgets to maximize DPS
  • Toothpick & Shield: Focus on survival and aggro with defensive gear
Gadget Synergy for Higher Tiers
  • Unstable Laser: Perfect with high-frequency weapons like Techno Fists
  • Snow Globe: Devastating combo with Spinsickle for crowd control
  • Really Cool Sticker: Amplifies any weapon with DoT stacking

Meta Prediction and Future Advice

Weapons to Watch
  • Portable Portal: Might be balanced if it becomes too dominant
  • Buzz-Kill: Awaiting fix to return competitive
  • Poison Bow: Hidden potential with specific DoT builds
  • Hornbow: Interesting CC mechanics, possible future buffs
  • Absolute priority: Speedshot, Techno Fists and Portable Portal (stable S-Tier)
  • Safe investments: Spinsickle and Toothpick & Shield (solid A-Tier)
  • Experimental: Poison Bow for DoT builds, Monster Slugger for specific content

Frequently Asked Questions

🎯 MoCo Chapter 2 Best Weapons Summary

This complete guide to MoCo weapons of Chapter 2 has shown you the best PvE weapons to dominate in the current meta:

  • S-Tier: Speedshot, Techno Fists, Portable Portal - The strongest weapons in the game
  • A-Tier: Toothpick & Shield, Spinsickle - Great specialists
  • B-Tier: Monster Slugger, Jaded Blades, CPU Bomb, Poison Bow - Valid situational weapons
  • C-Tier: Wolf Stick, Staff of Good Vibes, Singularity, Hornbow - Limited use
  • F-Tier: Buzz-Kill, Medicine Ball - To avoid

Remember: Chapter 2's meta is still evolving and future updates might change these rankings. This MoCo weapon tier list is based on current most difficult PvE content. For PvP or casual content, some weapons might perform differently!