MoCo Chapter 2 Weapon Tier List: Dojo Nightmare and Ultimate Rift Meta
MoCo Chapter 2 has completely revolutionized the weapon meta. Speedshot, Techno Fists and Portable Portal now dominate the S-Tier ranking, while weapons like Spinsickle and Toothpick & Shield have established themselves as reliable A-Tier choices. With new buffs, significant nerfs and updated mechanics, some historically strong weapons have fallen from grace while others have emerged as new dominators.
This MoCo weapon tier list is based on the most difficult PvE content: Dojo Nightmare and high-difficulty Rift, providing a complete ranking of the best weapons for the competitive meta of 2025.
🔺 S-Tier: Dominant & Meta-Defining
S-Tier weapons are currently the strongest in the game. They offer high damage, versatility and powerful synergies with gadgets, rings and passives. They are suitable for almost all Chapter 2 content.
Speedshot
- The most versatile weapon in the game
- Excellent scaling with rings and gadgets
- Consistent damage even while moving
- Top-tier in all content
🟧 A-Tier: Strong & Specialized
Excellent weapons but less universal than S-Tier. They can dominate in specific scenarios or with the right setup.
🟨 B-Tier: Good but Situational
Solid weapons that require specific builds, careful positioning or medium-high gear to shine. They're not meta, but you can build around them.
Monster Slugger
- Buffed in Chapter 2
- Strong in "Catch Me If You Can"
- Excellent for close combat
- Suffers in ranged content
Jaded Blades
- Great melee damage
- Requires excellent gear and positioning
- Vulnerable to enemy damage
- Lacks effective range
🟩 C-Tier: Weak or Too Situational
They work in very limited contexts, but generally not recommended for Chapter 2's difficult content.
Wolf Stick
- Buffed but still underwhelming
- The wolf distracts enemies
- Lacks impact in PvE
- Not competitive in hard content
Staff of Good Vibes
- Better healing than Medicine Ball
- Current content doesn't reward healers
- Good only in support compositions
- Limited to support role
🟥 F-Tier: Unusable
Weapons completely outclassed or affected by serious bugs/issues. No real reason to use them in current Chapter 2 PvE.
Detailed Analysis of Chapter 2 Changes
Main Modifications
Weapon | Change | Impact | New Tier |
---|---|---|---|
Speedshot | Slight damage nerf | Minimal - still dominant | S-Tier |
Portable Portal | Significant buff | Huge - now top-tier | S-Tier |
Techno Fists | No change | Always been strong | S-Tier |
Spinsickle | Scaling improvements | Medium - now A-Tier | A-Tier |
Toothpick & Shield | No change | Stable - only tank | A-Tier |
Monster Slugger | General buff | Medium - more competitive | B-Tier |
Jaded Blades | No change | Stable in B-Tier | B-Tier |
CPU Bomb | Minor buffs | Low - situational | B-Tier |
Poison Bow | New weapon | Good DoT potential | B-Tier |
Wolf Stick | Mechanic buffs | Low - still underwhelming | C-Tier |
Staff of Good Vibes | No change | Stable but limited | C-Tier |
Singularity | New weapon | Complex mechanics | C-Tier |
Hornbow | New weapon | Interesting CC but weak | C-Tier |
Buzz-Kill | Devastating nerf + bugs | Critical - unusable | F-Tier |
Medicine Ball | No change | Always been weak | F-Tier |
Optimal Build Advice
S-Tier Setup
- Speedshot: Combine with speed rings and fast-activation gadgets
- Techno Fists: Use passives that reduce cooldowns for gadget spam
- Portable Portal: Place explosive gadgets in 3rd slot for devastating combos
A-Tier Setup
- Spinsickle: Use Snow Globe and rotating gadgets to maximize DPS
- Toothpick & Shield: Focus on survival and aggro with defensive gear
Gadget Synergy for Higher Tiers
- Unstable Laser: Perfect with high-frequency weapons like Techno Fists
- Snow Globe: Devastating combo with Spinsickle for crowd control
- Really Cool Sticker: Amplifies any weapon with DoT stacking
Meta Prediction and Future Advice
Weapons to Watch
- Portable Portal: Might be balanced if it becomes too dominant
- Buzz-Kill: Awaiting fix to return competitive
- Poison Bow: Hidden potential with specific DoT builds
- Hornbow: Interesting CC mechanics, possible future buffs
Recommended Investments
- Absolute priority: Speedshot, Techno Fists and Portable Portal (stable S-Tier)
- Safe investments: Spinsickle and Toothpick & Shield (solid A-Tier)
- Experimental: Poison Bow for DoT builds, Monster Slugger for specific content
Frequently Asked Questions
Related Guides
🎯 MoCo Chapter 2 Best Weapons Summary
This complete guide to MoCo weapons of Chapter 2 has shown you the best PvE weapons to dominate in the current meta:
- S-Tier: Speedshot, Techno Fists, Portable Portal - The strongest weapons in the game
- A-Tier: Toothpick & Shield, Spinsickle - Great specialists
- B-Tier: Monster Slugger, Jaded Blades, CPU Bomb, Poison Bow - Valid situational weapons
- C-Tier: Wolf Stick, Staff of Good Vibes, Singularity, Hornbow - Limited use
- F-Tier: Buzz-Kill, Medicine Ball - To avoid
Remember: Chapter 2's meta is still evolving and future updates might change these rankings. This MoCo weapon tier list is based on current most difficult PvE content. For PvP or casual content, some weapons might perform differently!