Sources consulted
Chapter 2 Patch Notes – see the changelog on Google Play/App Store (play.google.com)
Mo.Co. Chapter 2 Patch Notes – Full Overview (MocoBuild.com)
Patch Notes XP Improvements & Chapter 2 Future (MocoBuild.com).
🚀 What’s New in Chapter 2
-
Level 50 cap:
Every piece of gear (weapons, gadgets, passives) can now reach level 50! -
New weapons:
Hornbow, Singularity Claw, Poison Bow. -
New gadgets:
Very Mean Pendant, P.E.W 3000, Feel‑Better Bloom. -
New passives:
Gadget Battery, Pocket Airbag, Cactus Charm. -
Elite modules:
Healing Ride, Speed Kill (persist across chapters). -
Extra PvE content:
Additional Rifts and Dojo (30 new locations in total, according to MoCoBuild). -
XP system:
Boosted XP now stores up to 60,000 XP per day and refills weekly. -
Revamped PvP:
Four formats (Solo, Duo, Squad, Large Team) with simplified belt progression.
⚠️ Note: The “30 locations” are not confirmed; the official notes simply state “new Rifts and Dojo” without a precise count.
Focus point: the level 50 cap
The new level 50 cap is the most impactful change for endgame players.
Key points:
- All gear types (weapons, gadgets, passives) can now be upgraded to level 50.
- Higher stats: Each level increases the base stats, making maxed gear much stronger than before.
- Upgrade cost: The cost to upgrade from level 40 to 50 is significant (requires more resources and time).
- Progression: Players who already had maxed gear at level 40 now have a new long-term goal.
- Meta impact: Expect a shift in the meta as players unlock and upgrade level 50 gear.
- Collection: Completionists will need to upgrade every item again to reach full collection at level 50.
🎯 Resource‑spending priorities
- Main weapon: Upgrade to level 50 first for maximum impact.
- Core gadget: Focus on your most important gadget after your main weapon.
- Key passive: Upgrade the passive that best supports your playstyle or build.
- Secondary weapon: Bring your secondary weapon up in levels once the essentials are done.
- Rest of the kit: Gradually upgrade the rest of your equipment to 45+, then finish to 50 as resources allow.
🏆 Elite Hunter Program: Recommended Path
- E30 → E40 – Priority Elite Projects + Daily Jobs (≈ 8 h)
- E40 → E70 – Farm Hard Rifts in a party (aim for 6 min runs) (≈ 10 h)
- E70 → E100 – Nightmare Rifts + active Jobs (≤ 5 min runs) (≈ 10–12 h)
🕹️ Available activities
- Nightmare Rifts & Dojo: Solid challenge, but loot grows repetitive after the first clears.
- Elite Projects: Good Token source, but limited rotation.
- PvP 2.0: Fun, but lacks meaningful late‑game rewards.
⚠️ Community‑reported pain points
- Thin title progression: Earning Elite Hunter is mainly a matter of time, not achievement.
- No scalable difficulty: Nightmare is the ceiling; after a few hours it becomes routine.
- Low replay incentive: Jobs are not tied to already‑cleared Rifts.
Practical proposals (Some feedback)
-
🎯 Seasonal achievement list (E100, clear Nightmare, gear 50, Bronze belt in PvP)
- Benefit: Clear milestones, stronger sense of progress.
-
🔄 Progressive Rifts (Advanced difficulty) with affixes
- Benefit: Makes PvE longer and more varied.
-
📅 Daily/weekly Rift Jobs
- Benefit: Encourages replaying completed content.
💡 Sensible Advice
- Don’t chase every upgrade: Max out only what you actually use.
- Use Boosted XP smartly: Keep sessions short and regular, avoid inefficient marathons.
- Form a regular party: Coordinated runs cut farming time by 30 % or more.
- Mix activities: Alternate Rifts, PvP and Jobs to avoid burnout.
- Stay informed: Read the official patch notes and our XP Improvements guide before spending resources.