Mo.Co. EndGame: Complete Guide to the New Level Cap and Late Game

Mo.Co. EndGame: Complete Guide to the New Level Cap and Late Game
by MoCoBuild Editorial

Everything you need to know about Chapter 2 – Portal Problems: weapons, gadgets, and passives now cap at level 50, the XP system has been re‑worked, and there are plenty of end‑game activities… though still with some gaps.

Sources consulted
Chapter 2 Patch Notes – see the changelog on Google Play/App Store (play.google.com)
Mo.Co. Chapter 2 Patch Notes – Full Overview (MocoBuild.com)
Patch Notes XP Improvements & Chapter 2 Future (MocoBuild.com).

🚀 What’s New in Chapter 2

  • Level 50 cap:
    Every piece of gear (weapons, gadgets, passives) can now reach level 50!

  • New weapons:
    Hornbow, Singularity Claw, Poison Bow.

  • New gadgets:
    Very Mean Pendant, P.E.W 3000, Feel‑Better Bloom.

  • New passives:
    Gadget Battery, Pocket Airbag, Cactus Charm.

  • Elite modules:
    Healing Ride, Speed Kill (persist across chapters).

  • Extra PvE content:
    Additional Rifts and Dojo (30 new locations in total, according to MoCoBuild).

  • XP system:
    Boosted XP now stores up to 60,000 XP per day and refills weekly.

  • Revamped PvP:
    Four formats (Solo, Duo, Squad, Large Team) with simplified belt progression.

⚠️ Note: The “30 locations” are not confirmed; the official notes simply state “new Rifts and Dojo” without a precise count.

Focus point: the level 50 cap

The new level 50 cap is the most impactful change for endgame players.

Key points:

  • All gear types (weapons, gadgets, passives) can now be upgraded to level 50.
  • Higher stats: Each level increases the base stats, making maxed gear much stronger than before.
  • Upgrade cost: The cost to upgrade from level 40 to 50 is significant (requires more resources and time).
  • Progression: Players who already had maxed gear at level 40 now have a new long-term goal.
  • Meta impact: Expect a shift in the meta as players unlock and upgrade level 50 gear.
  • Collection: Completionists will need to upgrade every item again to reach full collection at level 50.

🎯 Resource‑spending priorities

  1. Main weapon: Upgrade to level 50 first for maximum impact.
  2. Core gadget: Focus on your most important gadget after your main weapon.
  3. Key passive: Upgrade the passive that best supports your playstyle or build.
  4. Secondary weapon: Bring your secondary weapon up in levels once the essentials are done.
  5. Rest of the kit: Gradually upgrade the rest of your equipment to 45+, then finish to 50 as resources allow.
  • E30 → E40 – Priority Elite Projects + Daily Jobs (≈ 8 h)
  • E40 → E70 – Farm Hard Rifts in a party (aim for 6 min runs) (≈ 10 h)
  • E70 → E100 – Nightmare Rifts + active Jobs (≤ 5 min runs) (≈ 10–12 h)

🕹️ Available activities

  • Nightmare Rifts & Dojo: Solid challenge, but loot grows repetitive after the first clears.
  • Elite Projects: Good Token source, but limited rotation.
  • PvP 2.0: Fun, but lacks meaningful late‑game rewards.

⚠️ Community‑reported pain points

  • Thin title progression: Earning Elite Hunter is mainly a matter of time, not achievement.
  • No scalable difficulty: Nightmare is the ceiling; after a few hours it becomes routine.
  • Low replay incentive: Jobs are not tied to already‑cleared Rifts.

Practical proposals (Some feedback)

  • 🎯 Seasonal achievement list (E100, clear Nightmare, gear 50, Bronze belt in PvP)

    • Benefit: Clear milestones, stronger sense of progress.
  • 🔄 Progressive Rifts (Advanced difficulty) with affixes

    • Benefit: Makes PvE longer and more varied.
  • 📅 Daily/weekly Rift Jobs

    • Benefit: Encourages replaying completed content.

💡 Sensible Advice

  • Don’t chase every upgrade: Max out only what you actually use.
  • Use Boosted XP smartly: Keep sessions short and regular, avoid inefficient marathons.
  • Form a regular party: Coordinated runs cut farming time by 30 % or more.
  • Mix activities: Alternate Rifts, PvP and Jobs to avoid burnout.
  • Stay informed: Read the official patch notes and our XP Improvements guide before spending resources.

Frequently Asked Questions