MO.CO Update: Gear Buffs and Elite Area Balance Changes

MO.CO Update: Gear Buffs and Elite Area Balance Changes
by Admin

Discover the latest MO.CO update featuring massive buffs to melee gear, pet survivability, and reduced difficulty for Chapter 2 Elite Open Areas.

New Gear Buffs and Elite Tuning

The latest MO.CO update focuses heavily on improving the grinding experience for Hunters by buffing underused gear and reducing the difficulty of Elite Open Areas. From significant damage boosts to improved survivability for tank builds, this patch aims to diversify endgame builds.

This guide breaks down the official patch notes, covering all gear adjustments, pet improvements, and the new social features added to the game.

📰 Based on the official mo.co patch notes. All credit for the announcement goes to the mo.co team at Supercell.

Update Highlights

FeatureKey Change
Elite AreasEnemy levels reduced by **5** in Chapter 2
XP GainsIncreased by **20%** to **50%**
Melee CombatReduced movement slowdown by **25%**
SocialPublic Teams and World Chat enabled
Visuals3D boss portraits in **Rifts** and **Dojos**

Melee and Tank Balancing

Melee builds have received a significant quality-of-life update to make close-range combat feel smoother and less punishing.

  • Monster Slugger Monster Slugger: Damage increased by 10% and attack range increased by 15%
  • Techno Fists Techno Fists: Damage increased by 10%
  • Jaded Blades: Combo time reduced from 3s to 2.5s
  • Spinsickle Spinsickle: Attack range increased by 15% and dodge chance increased from 20% to 25%

Tank and Support Buffs

  • Toothpick & Shield: Damage reduction increased from 25% to 30%
  • Medicine Ball Medicine Ball: Health bonus increased from 20% to 30%, with damage and healing increased by 10%
  • Super Loud Whistle Super Loud Whistle: Cooldown reduced (12s to 8s), duration reduced (8s to 4s), and healing increased by 100%
  • Life Jacket Life Jacket: Cooldown reduced from 15s to 12s
  • Shelldon Shelldon: Max health increased by 30%
  • Very Mean Pendant Very Mean Pendant: Damage and healing increased by 67%, though cooldown increased from 10s to 15s

Pet and Ring Enhancements

Pet-based builds now scale better in endgame content with increased health and summon rates.

  • Buzz-Kill Buzz-Kill: Spawn rate increased (1 fewer attack needed) and pet health increased by 100%
  • Wolf Stick Wolf Stick: Wolf health increased by 50%, and both weapon and pet damage increased by 10%
  • Pet Damage Rings (Major & Minor): Bonus increased by 10%
  • Pet Health Rings (Major & Minor): Bonus increased by 20%

Weapon and Gadget Tuning

Several weapons and trinkets that had fallen behind the meta have received substantial damage boosts.

  • Poison Bow Poison Bow: Damage increased by 21%
  • Hornbow Hornbow: Damage increased by 14%
  • CPU Bomb CPU Bomb: Damage increased by 14%
  • Explosive 6-Pack: Damage increased by 30%
  • Gadget Battery Gadget Battery: Damage increased by 30%
  • Singularity Singularity: Cooldown reduction per combo increased (1.5s to 2.25s) and damage increased by 10%
  • Pocket Airbag Pocket Airbag: Cooldown reduced (10s to 5s) and max damage blocked increased by 25%
  • Executioner Rings (Major & Minor): Damage bonus increased by 33%
  • Minor Rings: Damage and healing increased by 10%

Other Trinket/Module Buffs

ItemChange
**Smelly Socks****10%** damage increase
**Cactus Charm****10%** damage increase
**Boombox**Cooldown reduced (**12s** to **10s**)
**Speed Kill Elite Module**Effects increased by **30%**
**Healing Ride Elite Module**Effects increased by **30%**

New Social and Quality of Life

New features allow Hunters to coordinate more effectively and customize their experience.

  • Public Teams: Teams can now be made public and appear on other players' map screens
  • World Chat: Now enabled in all Open Worlds
  • Wardrobe: New Randomize and Shuffle options added to the Style tab
  • Apartment Radio: New menu to shuffle or loop music tracks
  • Controller Settings: Added scaling and positioning settings in the Cool Zone and Settings

Key Units

  • Monster Slugger Monster Slugger: Melee damage and range
  • Buzz-Kill Buzz-Kill: Bee summoner and pet survivability
  • Medicine Ball Medicine Ball: Healing and health bonus
  • Singularity Singularity: DPS and combo cooldown reduction
  • Wolf Stick Wolf Stick: Pet damage and health

TL;DR

  • Chapter 2 Elite Open Areas are easier: enemies have ~28% less HP and damage
  • Melee weapons like Monster Slugger and Techno Fists got damage and range buffs
  • Pet builds are more viable with huge health boosts to Buzz-Kill and Wolf Stick
  • Poison Bow and Explosive 6-Pack received significant damage increases
  • Public Teams and World Chat improve social coordination
  • ⚠️ Super Loud Whistle and Very Mean Pendant have reduced durations/increased cooldowns

Final Verdict

This update is a massive win for melee and pet-based builds, which were previously struggling in the endgame. By reducing the difficulty of Elite areas and buffing specific gear like the Monster Slugger and Buzz-Kill, MO.CO has made the grind significantly more accessible and varied.


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📰 Official Source

This guide is based on the official mo.co announcement. Read the original: mo.co patch notes.


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MO.CO Update: Gear Buffs and Elite Area Balance Changes