MO.CO Patch Notes: New Season, Weapons & Reworked Hunt

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt
by Admin

Explore the MO.CO 'We are so back!' update: reworked weapons, Upgrade Cores, Seasons, Score Hunt, Rooftop HQ and key balance changes.

MO.CO Full Patch Notes Guide

MO.CO is back with a fully reworked monster-hunting experience, replacing old customizable builds with fully equipped Weapons that each come with a pre-defined set of skills. This mo.co patch notes guide breaks down every new Weapon, Upgrade Core, Season, Score Hunt, Rooftop HQ and social change so hunters can jump back into the portal prepared.

This guide is based on the official mo.co update and covers what’s new, what’s changed, and what’s gone. It focuses on new weapons, new systems, balance changes, and the seasonal progression structure, written in Moco Build’s house style for quick scanning.

📰 Based on the official mo.co patch notes. All credit for the announcement goes to the mo.co team at Supercell.

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt

Patch Snapshot

TopicKey Change
Update Name**We are so back!**
WeaponsEach **Weapon** is now its own class with fixed skills
Progression**Weapon Sprints** replace the old Chapter system
SeasonsMonthly rotating **Seasons** with Rifts, Score Hunts, Expeditions and Dojos
New Mode**Score Hunt** challenges hunters to score points before time runs out
Social Hub**Rooftop HQ** replaces the Apartment
Customization**Upgrade Cores** replace customizable loadouts
LeaderboardsGlobal, Local and Friends leaderboards for **Elite Merits**

New Weapon System

MO.CO has moved from customizable builds to fully equipped Weapons, where each Weapon acts as its own class with a fixed set of skills. Hunters can collect multiple Weapons, experiment with different playstyles, and master their favorite loadout.

  • Each Weapon has a unique identity and skill kit
  • Skills include dashes, area damage, crowd control and healing
  • Some skills are charge-based instead of cooldown-based
  • Weapon Dojos let hunters train with specific Weapons

Pro tip: Unlock a Weapon to access its dedicated Weapon Dojo, then practice there before taking it into Rifts, Score Hunts or Expeditions.

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt


New Weapons & Kits

This update introduces several fully reworked Weapons, each with clearly defined roles. Below are the headline Weapons and their core abilities as described in the official patch notes.

Weapon Kit Overview

WeaponKey Strength
**Speedshot**Mobility and ranged crowd control
**Head Banger**Melee brawler with healing on big hits
**Lava Shield**Tank-style shield, taunt and area control
**Vibe Shifter**Supportive melee with healing and buffs
**Techno Fists**Tempo-based combat with team buffs
**Zapsicle**Electric melee with chain lightning
**Venom Bow**Poison ranged damage and burst healing

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt


Speedshot Kit

Speedshot is a mobile ranged Weapon focused on dodging, slowing enemies and dealing area damage.

  • Dash (2.5s): Dash forward to dodge incoming attacks
  • Cold Snap (4s): Fire piercing ice arrows that slow enemies, great for crowd control
  • Rain Supreme (10s): Launch a volley of explosive arrows that deal area damage on impact
  • Comeback (12s): Heal yourself over time

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt


Head Banger Kit

Head Banger is a melee brawler that charges Medicinal Mosh through attacks and dashes, then unleashes a powerful spinning finisher.

  • Crash Boom Bang: Charges Medicinal Mosh on hit: after 3 hits, unleash a Big Bang that deals more damage and heals per enemy hit, healing more from larger enemies
  • Pit Clearer (2.5s): Dash forward hitting enemies and charging Medicinal Mosh, charging more from larger enemies
  • Pogo Thrash (5s): Leap forward and deal area damage on landing, plus automatic area damage to enemies in front of your path
  • New Wave (10s): Smash the ground to send a long-range shockwave that damages and stuns enemies while charging Medicinal Mosh
  • Medicinal Mosh (charge-based): When fully charged, spin wildly to deal area damage and heal per enemy hit: grants immunity to stuns, slows and pushbacks while active

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt


Lava Shield Kit

Lava Shield is a defensive Weapon built around blocking damage, taunting enemies and retaliating with area bursts.

  • Burst (2.5s): Dash forward dealing area damage to enemies ahead
  • Magma Plume (6s): Emit a protective shield that blocks all damage, then explodes when it expires to stun nearby enemies and deal area damage
  • Holoscream (9s): Taunt all enemies to focus their attacks on you
  • Ring of Fire (charge-based): Charges when you receive hits, charging more from larger enemies: when fully charged, heal yourself and deal area damage around you, pushing back and stunning nearby enemies
  • Shield: Reduces damage taken by 25%

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt


Vibe Shifter Kit

Vibe Shifter is a support-oriented melee Weapon that alternates between Good Vibes and Bad Vibes, healing allies and damaging enemies.

  • Good Vibes (no cooldown): After 7 hits, unleash a 360 spin that restores bonus health: combo charge is shared with Bad Vibes
  • Bad Vibes (no cooldown): Damage enemies at long range: after 7 hits, unleash a 360 spin that deals bonus damage
  • Dash (2.5s): Dash forward quickly
  • Downward Spiral (8s): Spin on the spot dealing area damage, pushing back and slowing all enemies hit
  • Circle of Love (16s): Summon a pet flower that continuously heals you and all nearby allies

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt


Techno Fists Kit

Techno Fists is a tempo-based melee Weapon where attacks and combos change based on your active tempo, and switching tempo does not reset the combo bar.

  • Strong Pulse (no cooldown): Attacks and combos change based on your active tempo
  • Dash (2.5s): Dash forward quickly
  • Monster Beat (3s): Grants a temporary movement speed boost to you and nearby allies: fire blue pulses that bounce between enemies up to 3 times, then after 7 hits fire a Mega Pulse that stuns, deals bonus damage and bounces up to 10 times
  • Wicked Solo (3s): Grants a temporary attack speed boost to you and nearby allies: fire red pulses dealing heavy damage to a single enemy, then after 7 hits fling a Mega Pulse that stuns and deals bonus damage
  • Healing Harmony (3s): Heal yourself and nearby allies: fire green pulses that heal you and the closest ally, then after 7 hits fling a Mega Pulse that heals more

MO.CO Patch Notes: New Season, Weapons & Reworked Hunt


Zapsicle Kit

Zapsicle is an electric melee Weapon that spreads Electrify and chains lightning between enemies.

  • High Voltage: After 3 hits, unleash a supercharged swing that damages a larger area and electrifies all enemies hit
  • Bolt (3s): Dash forward electrifying all enemies in your path: immune to all damage while dashing
  • Certified Zapper (6s): Fire a shocking bolt that electrifies the nearest enemy, spreading to up to 4 nearby enemies
  • Spider Lightning (3s, shared with Shock Therapy): Transform into a ball of lightning that travels between electrified enemies, dealing damage and removing electrification: immune to all damage while transformed
  • Shock Therapy (3s, shared with Spider Lightning): Remove electrification from all enemies, healing yourself for each one: larger enemies heal more
  • Electrify: Reduces enemy movement speed for 5 seconds

Venom Bow Kit

Venom Bow is a poison-based ranged Weapon that spreads Venom, punishes envenomed enemies and charges a powerful heal.

  • Infect: After landing 4 hits, your next attack shoots a volley of 3 piercing venomous arrows
  • Dash (2.5s): Quickly dash forward
  • Lethal Dose (4s): Instantly deal extra damage to all envenomed enemies and renew their venom for 6 more seconds: the venom then spreads to nearby enemies
  • Purge (10s): Remove venom from all enemies, dealing heavy damage and stunning them
  • Antidote: Charges as enemies take Venom damage, charging more from larger enemies: when fully charged, use this skill to fully heal yourself
  • Venom: Each time an enemy takes Venom damage, your Antidote skill charges up, with stronger enemies charging it more

Weapon Sprints & Pass

MO.CO’s Season Pass now features three progress tracks called Weapon Sprints. Hunters collect Chaos Energy, previously known as XP, to level up and unlock rewards, including its corresponding Weapon.

  • Choose one of three Weapon Sprints at the start of the season
  • Unlock a new Sprint after finishing the previous one
  • Complete all Weapon Sprints to unlock an extra track: the Final Stretch
  • Final Stretch offers extra rewards for dedicated hunters

Sprint Rewards

Reward TypeWhat You Get
Core UnlocksThe featured **Weapon** itself
Cosmetics**Gestures**, **emotes** and **sprays**
Progression**Merch Credits**, **Upgrade Cores**, **Badges** and **Metrics**
Premium Track**Weapon skin** and premium cosmetics
Special**P.E.R.Ks** included in this season’s prize pool
Season Weapons**Venom Bow** and **Zapsicle** featured this season

Upgrade Cores

Upgrade Cores now provide a small stat boost in place of old customizable loadouts. There are 8 Upgrade Core types, each with a different boost.

  • Obtain Upgrade Cores from defeated monsters, Weapon Sprints and P.E.R.Ks
  • Fuse cores to reach the next tier for bigger buffs
  • 20x Semi-Charged fuse into 1x Charged
  • 10x Charged fuse into 1x Overcharged
  • 5x Overcharged fuse into 1x Megacharged
  • Fuse for the same core type or go for a random one
  • Equipped cores can only be replaced by higher-tier Upgrade Cores

Upgrade Core Types

CoreEffect
**Damage Core**Increases damage dealt by you and your pets
**Critical Damage Core**You and your pets gain a chance to deal **3x** more damage
**Attack Speed Core**Increases the speed of your main attack
**Cooldown Core**Shortens your skill cooldown
**Healing Core**Increases healing done by you and your pets
**Healing Received Core**Increases all healing received by you and your pets
**Max Health Core**Increases maximum healing for you and your pets
**Dodge Core**Grants a chance to evade enemy attacks

Seasons & Modes

The Portal now features seasonal rotating content through Seasons, which are month-long content cycles.

  • Rifts and Score Hunts rotate weekly
  • Beat time goals to earn Elite Merits
  • Improve your time to earn extra Elite Merits and climb leaderboards
  • Multiple Expeditions available at once, with rotating selections and several Jobs per expedition
  • Dedicated Weapon Dojos for specific Weapons, with three difficulty levels per Dojo

Score Hunt Mode

Score Hunt is a new game mode that challenges hunters to hunt monsters and collect points before the timer runs out.

  • Bigger monsters drop more points
  • Hit point goals to earn Elite Merits
  • Designed for time-attack and high-score play

Pro tip: Focus on larger monsters and fast clears in Score Hunt to maximize points and Elite Merits.


Elite Hunter Path

The Elite Hunter Path is the seasonal progression track tied to Elite Merits.

  • Collect Elite Merits to unlock rewards along the Elite Hunter Path
  • Earn Elite Merits by completing Elite Contracts and Dojos
  • Higher Elite Merits totals place you higher on seasonal leaderboards
  • Unlock Badge Upgrades and Elite Merch Credits
  • Elite Merch Credits are used to purchase Elite Merch from the shop

Rooftop HQ & Social

Rooftop HQ is MO.CO’s new shared social space, replacing the old Apartment.

  • Access the Shop, Wardrobe, Weapons and Upgrade Cores
  • Practice with your Weapons to sharpen your skills
  • Jump into the Portal to start your hunt
  • Team up and chat with other players
  • Play football with fellow hunters
  • Talk to Ellie for gameplay information
  • Turn on the radio and pick your favorite mo.beats
  • Watch out for special guests dropping by

Social Feature Changes

Several social and quality-of-life changes are coming to mo.co alongside the rework.

  • Emote wheel is now available for faster expression in the field
  • Access it by swiping from the center of the screen or tapping the emote button in the right side panel
  • Sprays are a new social cosmetic, letting you tag the ground for other hunters to see
  • Text emotes are now available for quicker communication
  • Players can now team up for Expeditions, in addition to Rifts and Dojos
  • Friends and Chat Groups can be sorted by name or last online
  • Players can help revive each other when defeated by standing over a fallen hunter
  • After a run ends, tap Try Again to restart without returning to Rooftop HQ and re-entering the Portal
  • Follow Luna, Jax and Manny’s conversations in the new moChat channel inside the chat tab

Gameplay Changes

Several gameplay systems have been reworked to improve overall combat flow.

  • Visual red warning areas indicating monster attacks have been removed
  • Combat has been made more responsive and fast-paced
  • Dodging is now more precise and skill-based

Warning: Without red attack warnings, hunters must rely more on enemy animations and timing to avoid damage.


Profile Customization

Hunters can now customize their profile to showcase achievements with more flair.

  • Your emblem is made up of three parts
  • The number inside the emblem represents your current season level
  • The base below reflects your Elite Hunter Path badge upgrades
  • The frame around it represents your Career Level
  • Career Level is the total number of levels achieved over all Seasons
  • Your Career Level, Elite Merits and Collector Level are also displayed on your profile

What’s Gone

Several older systems have been removed or replaced in this update.

  • Custom loadouts have been removed
  • ✅ Each Weapon now comes with a fixed set of skills
  • ✅ Replaced by Upgrade Cores for a small boost
  • ✅ More balanced leaderboards
  • ❌ The Chapter system has been replaced by Seasons
  • ✅ Monthly rotating content cycles with more variety and structure
  • ❌ The Apartment has been replaced by the Rooftop HQ
  • ✅ A bigger, shared social space with more to do

Key Units

  • Speedshot Speedshot: Mobile ranged weapon with slows and area arrows
  • Head Banger: Melee brawler with charge-based healing finisher
  • Lava Shield Lava Shield: Tank weapon with shield, taunt and area burst
  • Vibe Shifter Vibe Shifter: Support melee with healing and crowd control
  • Techno Fists Techno Fists: Tempo-based melee with team buffs and Mega Pulses
  • Zapsicle: Electric melee with chain lightning and Electrify
  • Venom Bow Venom Bow: Poison ranged weapon with burst heal on charge
  • Rooftop HQ: Shared social hub replacing the Apartment
  • Score Hunt: Timed point-scoring monster-hunting mode
  • Elite Hunter Path: Seasonal progression track powered by Elite Merits

TL;DR

  • Weapons are now fixed-skill classes instead of customizable builds
  • ✅ New featured weapons include Venom Bow Venom Bow and Zapsicle
  • Weapon Sprints replace the old Chapter-based Season Pass structure
  • Upgrade Cores now provide small, tiered stat boosts
  • Seasons bring monthly rotating Rifts, Score Hunts, Expeditions and Dojos
  • Score Hunt is a new timed point-scoring mode rewarding Elite Merits
  • ⚠️ Red monster attack warnings are removed, making combat more skill-based

Final Verdict

This update marks a major new era for mo.co, shifting the game from customizable loadouts to fixed-skill Weapons, monthly Seasons, and more structured competitive play through Score Hunts, Weapon Dojos and Elite Merits. The biggest takeaway for returning hunters is that mastery now comes from learning specific Weapon kits, climbing seasonal leaderboards, and optimizing Upgrade Cores rather than building completely custom loadouts.


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📰 Official Source

This guide is based on the official mo.co announcement. Read the original: mo.co patch notes.


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MO.CO Patch Notes: New Season, Weapons & Reworked Hunt