Sewer King Nightmare Dojo Sub 1 min
Dojo
Dojo
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gadgetsGadgets
passivesHabilidades pasivas
smartRingsAnillos inteligentes
Módulo
Descripción

Build Setup
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• Weapon: Speedshot Bow
• Gadgets: Vitamin Shot, Really Cool Sticker, Pew Turret
• Passives: Unstable Lazer, Sticky Beam, Chicken-O-Matic
• Rings: Major Weapon Ring, Major Passive Ring, Major Crit Ring

Opening Phase
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• Drop your Pew Turret immediately.
• Follow up with Really Cool Sticker and Vitamin Shot to burst the boss.
• Important: Move away from your turret so the boss doesn’t target and destroy it.
• If the turret is destroyed early → restart the dojo.

Mini Slime Phase
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• When the boss dives underground and splits:
– Let the turret and chickens clear mini-slimes.
– Use Vitamin Shot to help clean up.
– Chicken RNG matters—spawns help keep you safe and distract slimes.
• If 3 mega slimes form, the run becomes very difficult.

Reentry Prep
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• As the last mega slime is dying:
– Place Pew Turret near where the boss vanished (but not too close).
– This increases turret uptime when the boss reappears.
• Save Sticker + Vitamin Shot for this reentry moment.
• You can deal damage even while the boss is transforming back.

Cycle Repeat
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• Same rotation continues:
– Kill mini-slimes quickly.
– Time turret placement between phases.
– Avoid turret destruction on boss reentry.

Key Tips
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✔️ Position carefully to protect the turret from boss swings.
✔️ Use Really Cool Sticker only on boss—not on slimes.
✔️ If turret gets destroyed early, restart immediately.
✔️ Chicken passive helps reduce pressure from slime swarms.
✔️ With only 1–2 mega slimes, the run is manageable.

Summary
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This dojo is heavily RNG-dependent due to Slime King's erratic targeting.
Good turret positioning + consistent gadget timing + lucky chicken spawns = success.
Sub-1 minute is achievable, but consistency comes with retries.

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Sewer King Nightmare Dojo Sub 1 min - Mo.Co Build